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Old Mar 16, 2006, 07:32 PM // 19:32   #21
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Quote:
Originally Posted by Mandy Memory
Not everyone brings a rez sig in pvp.
Just about every (intelligent), non-monk and usually one utility bring res sig,
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Old Mar 16, 2006, 07:38 PM // 19:38   #22
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/shudders at the thought of every creature in FoW having a res. Those hydras I cleared last night would be nausiating. More enemies with res. skills or sig.? Sure! All monsters with a sig? I think that's a bit too much.
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Old Mar 16, 2006, 07:39 PM // 19:39   #23
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1. Those summit priests in SF have res
2. A ressed enemy in PvE doesn't drop anything

kthxbai
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Old Mar 16, 2006, 09:22 PM // 21:22   #24
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Quote:
Originally Posted by BigTru
Just about every (intelligent), non-monk and usually one utility bring res sig,
Only in HA. In GvG I wouldnt bring more than 4/8...or 50%. Any not everyone is intelligent, so in theory, some of the monsters would not be intelligent either.
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.

So no, it shouldnt be exactly like pvp, infact I would rather see a higher % of monsters carrying rez sigs as the game progresses.
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Old Mar 16, 2006, 10:33 PM // 22:33   #25
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Quote:
Originally Posted by Mandy Memory
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.
I would love a bonus area, or maybe even a PvE training area where the monsters do all the common boneheaded PC things.. like all the warriors charge ahead and use frenzy and healing sig. Or maybe an elementalist with 60 AL that attempts to tank. Ranger enemies should bring worthless pets...
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Old Mar 17, 2006, 02:38 AM // 02:38   #26
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Sorry, I don't want to kill the same enemy twice. That's like trying to clear Sorrow's for half the loot.
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Old Mar 17, 2006, 03:39 AM // 03:39   #27
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Good idea actually. A few points:

Killing a rezzed enemy does not give you added XP or drops. You can prove this in Sorrow's Furnace.

I'm pretty certain that monsters get DP too, so even if they are rezzed at 100% health they'll still be easier to kill the next go round.

Rez signets aren't renewable, so eventually yes, the mob will be at 60% DP and no rezzes left. This would go a long way in teaching targeting and tactics to players.

Give every last one of em a rez sig, for all I care. And every monk a rez spell. 'Twould be a breath of fresh air.
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